NIRVANA is a medical device based on virtual reality specifically designed to support motor and cognitive rehabilitation in patients with neuromotor disorders
HOW IT WORKS
NIRVANA creates a “sensory room” where the patient can live an immersive stimulating experience in different realistic scenerios.
It allows you to make the patient’s rehabilitation process more effective by involving the subject in a stimulating experience.
Exercises can be edited in real time and adapted to the specific patient’s abilities.
CUSTOMIZABLE CLINICAL EXERCISES
The core of NIRVANA is the exercises database, grouped in 6 categories and developed in collaboration with a clinical staff.
During the exercise, the system measures and generates all significant indexes of the patient’s progress, through an easy-to-read report.
ACCESSIBLE FROM PC, TABLET AND SMARTPHONE
You can use the system thanks to a web-based interface compatible with all devices and operating systems.
The software can be used by several users creating multiple accounts (physicians, physical therapist, occupational therapist).
The rehabilitation sessions can be created or examined remotely thanks to an innovative and easy-to-use web-based interface software.
The system is preconfigured with a set of exercises, that can be customized according to the level of difficulty, speed of performance and sensitive area to various patients categories.
The exercises have been entirely developed in collaboration with clinical experts recognized by the International Scientific Community.
By using this system, more patients will be rehabilitated simultaneously and under the supervision of a single therapist.
The exercises in this category require the patient to reach and touch different series of objects. The touch of the patient activates an audio-visual feedback.
In this category the patient deals with the execution of fun and interactive exercises whose task is to follow the moving objects. An audio-visual effect rewards the patient when he hit the target.
It includes exercises aimed at developing motor and cognitive skills in which the patient must reach various elements that appear randomly, for a limited time, on the projected scenery. If the patient reaches the target, then an audio-visual feedback is generated.
This category includes exercises focusing on movement quantity: the patient should cover the largest portion of the projection or, on the contrary, try to keep a fixed position (trunk and limbs control).
The patient, immersed in a scenario that recreates everyday life situations, has to simulate the grasp of an object and the following positioning in a target point.
This category includes scenarios and effects that can be used freely to set up personalized exercises for a more playful purpose.
CREA SUBITO LA TUA SENSORY ROOM
The NIRVANA doesn’t require a dedicated space.
Sensors and projectors do not actually take up any floor space.
LControl unit and elaboration unit can be placed on a small-size table.
2 Digital video projectors
3 Movement detection units
can be fixed on walls or ceiling.
4 Wall projection surface
Recommended sizes 250×140 cm. For the background, it is possible to use either a white wall or a standard projection screen. Furthermore, if the spaces allows you to use a rear projection screen then it is also another viable solution.
5 Floor projection surface
Recommended sizes 300×170 cm. The image can be projected directly on most existing floors without the adoption of reflective carpets (a light color for them is recommended).
6 Free area for the execution of the exercise
INFO & DEMO
Fill out the form for further information on the product or to request a demo.
BTS Bioengineering Corp.
67 Federal Avenue
Quincy, MA 02169 USA
info: +1 (617) 890-1121
Helpdesk: +1 (929) 261-6665
viale Forlanini 40
20024 Garbagnate Milanese MI Italy
Tel +39 02 366 490 00